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Where Kubernetes GPU Sharing Breaks Down
Dividing a GPU is well understood. Handing the pieces to customers who don't trust each other is where teams get stuck.
A GPU Slice Has No Owner
MIG, vGPU, and time-slicing divide GPU capacity between workloads. Nothing in that layer decides which customer a slice belongs to, or what happens when one of them misbehaves.
Every Tenant Still Shares One API Server
Namespace boundaries still let tenants see cluster-wide agents, nodes, and each other's workloads, however finely you slice the GPUs underneath.
A Cluster Per Tenant Defeats the Point
Provisioning separate physical clusters restores the boundary but erases the density gains that made GPU sharing worth doing.
The Tenant Boundary Around Your Shared GPUs
GPU sharing stays where it belongs, with MIG, vGPU, time-slicing, and DRA at the GPU layer. vCluster works above that: each tenant gets a real, CNCF-certified Kubernetes cluster with its own API server, etcd, and RBAC, running as a lightweight pod on your shared GPU fleet. For production tenants, Private Nodes (the production default) assign dedicated worker nodes with per-tenant CNI and storage. Production-proven across 100K+ GPU nodes.